should the following thread be sent to ea/maxi developpers of the sims3
Pierre:
i understand tank you
BeosBoxBoy:
Pierreandreply4 - you aren't off base in wanting EA to listen to us; I fear the problem is that they don't understand since what we say doesn't fit their pre-formed ideas of what makes a game successful. It's like Mr Tolkien said of his Lord of the Rings, he didn't write it as a writer since he never was one, and truthfully the appeal and success of Lord of the Rings comes from that very fact.
The management at EA wants "safe" games with predictable success; sadly, they are not alone in this mind-set. "The Movies" was game that was gaining ground and looked to overtake The Sims 2 for sales until the software company got scared by all the mods and imposed a moratorium on all mods. Rather efficiently killing the game.
So this is an industry-wide problem, EA only happens to be the biggest in the industry (largely due to the accidental success of The Sims) and therefore the one most prone to this corporate mind-set.
MaryH:
I have another take on the game: for the first time in gaming history the gamers did not have to kill people or punch people out, lay entire cities to waste and generally destroy the entire world to meet a goal. It isn't a body count style of game, and I fear that EAxis has turned their mindset into that kind of thinking-that it has an "end-game" within itself, and therefore they're not looking to expand their minds to what we want, but what they want-which is a controlled experience in a game. I don't think they understand the entire motive of the Sims game themselves, just befuddled on how to make more money.
I'm sure they're as puzzled as all get out to understand what makes most Sim players tick-it is the basic idea that this game is not one of violence or destruction, but of growth and an expanding universe, where anything is possible. It is a living game, not a death game, where players create their innermost ideals of people and their lives, and play out their alter egos in a structured way.
Will Wright was the genius behind the Sims idea. Sadly, he has abandoned any role in the game development except for his name being used for streets. I'm sure he's probably pretty pissed at what has happened to the series by the mistakes of the EAxis, which he had no hand in.
Perhaps they should rehire him to put them back on track-he understood better than any of them what it is all about.
Pierre:
Quote from: MaryH;1024122
I have another take on the game: for the first time in gaming history the gamers did not have to kill people or punch people out, lay entire cities to waste and generally destroy the entire world to meet a goal. It isn't a body count style of game, and I fear that EAxis has turned their mindset into that kind of thinking-that it has an "end-game" within itself, and therefore they're not looking to expand their minds to what we want, but what they want-which is a controlled experience in a game. I don't think they understand the entire motive of the Sims game themselves, just befuddled on how to make more money.
I'm sure they're as puzzled as all get out to understand what makes most Sim players tick-it is the basic idea that this game is not one of violence or destruction, but of growth and an expanding universe, where anything is possible. It is a living game, not a death game, where players create their innermost ideals of people and their lives, and play out their alter egos in a structured way.
Will Wright was the genius behind the Sims idea. Sadly, he has abandoned any role in the game development except for his name being used for streets. I'm sure he's probably pretty pissed at what has happened to the series by the mistakes of the EAxis, which he had no hand in.
Perhaps they should rehire him to put them back on track-he understood better than any of them what it is all about.
i agree they think that the only things players are intrested are violant games witch is not the case for every player i think the sims is a funny game and a tool to prepare the future genaration for life. if only ea maxie would understand that.
abaris:
My answer is no and I'm obviously a minority. The reason why I voted to the negative is, that I know corporate life and I know, that corporations don't give a (insert any dirty word of your liking here) about wishlists like that. Also, if they're aiming for release sometime in the first half of 2008, the product is pretty much done anyway. And since the majority of potential buyers doesn't give a (insert any dirty word of your liking here) about the quality of the product as long as it's called the Sims, EA won't even consider and the mail will land in one of those wonderful virtual shiny bins.
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