should the following thread be sent to ea/maxi developpers of the sims3

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Pierre:
you never know what might appen they might ask test gamers what they would like to see in the game sims3 and i read on the site sims2 valley that ea maxi will release a new simcity game in the same year that they will relase the sims3

MaryH:
Think of the entire franchise as the goose that laid the golden egg. It seems to just lay out money like crazy-they don't even have to work at it, for god's sake, and it makes money! How can they resist making the Sims 3 when they know beyond the shadow of a doubt that there'll be millions of ardent fans eagerly awaiting the Sims 3, never mind the boo-boos in Sims 2-that was just a glitch.
They pay test gamers to test the games. They don't really do anything more beyond making band-aid style corrections-hoping that the really big problems will only occur after they've made their millions. Then they will reluctantly release patches and apologize..sort of.
No. Until they change their modus operandi, there will be a lot of people who will not touch the Sims 3 until they have solved their attitude towards the really smart fanbase, which says that their games suck hard in coding.
I won't buy it until they do this, and I won't even buy any expansions until they shape up. They've had the last of my money for a while. I've got a game that works, and without any problems-but that is not due to them, it is due to my "tech support" and I being very careful to not push the envelope in hardware and software.
I can't afford their mistakes.

Pierre:
why was the sims1 so popular?
1- is it because the sims1 as more expansion pack or because they rerealise the basegame combine with the first expansion pack

2-is it because the gamer could tell the sims what to do

this we will never know

billyd1000:
I would feel more like hearing about the Sims 3 if the Sims 2 was the greatest game ever. Damn thing is it should have, could have been. I can even live with some of the stupidity, (some is funny as hell!), but there is no such thing as customer service at EAxis, nor do they even understand the game they made. I honestly do not think any engineer, technician or QC (?) people know what building up a town from scratch, or developing 10 to 15 generations entails. I wish that they would fix the Sims 2 first. Then we can say: :let us see what new ideas you have...But I for one will not be on the band wagon to load up the hard drive with Sims 3.

BeosBoxBoy:
Pierreandreply4, actually it is well know why the original The Sims was so popular: The Sims presented to the world for the first time a game that was fully capable of being customised by the addition of user-made content without need of especial programming or technical knowledge; it was emotional satisfying for a wider audience through the ability to add a seemingly endless variety of modifications and animations; and more especially was not a goals-oriented game with a "win" solution, but followed a more challenging theory of "staying in play" as the goal.

All other games rely on the achievement of specific goals or targets, the defeat of enemies (usually through combat), the amassing of points, or the achievement of some end-game scenario.  The Sims was a success not by design, but by accident.  It had almost nothing to do with the developers and game designers, but rather we as the Simming community grabbed hold and made the game as we wanted it as individuals and as groups.

EA has demonstrated their inability to grasp the appeal of The Sims with the release of goal-oriented versions of The Sims 2 in their Stories series and most particularly in the OFB and BV expansion packs.  This betrays their complete misapprehension of what it is we want.

There simply was no competition; since no other game yet made has offered the same flexibility to be used as a platform for us to build a game as we want it.  Not even The Sims 2 has offered us this.  The people who played and yet play The Sims are not typical of the game-buying market; and frankly EA still doesn't understand us or what we want; they probably never will.  They simply aim to repeat the success.

EA has a mind-set, that mind-set has availed them much in the area where it is best applied: combat and sports games; they have attempted to do other sorts of games with remarkable failure.  Even their strategy games have been of limited success.  A close review of their product history will easily reveal these facts.  So it was a great surprise to the original developer Will Wright as well as EA's management that The Sims became the success it did.  The success was not by design, they patently expected it to be a flop.

The guys at Maxis/EA only had to hang on and ride the run-away train into wealth and success.

With The Sims 2, they have deliberately placed obstacles in the path of the learning curve to delay the development of all forms of custom content, animations and mods; continually making unnecessary changes that complicate the development of tools like SimPE.  I have 14 years 3D CAD experience and I can tell you with certainty that EA used the stupidest and most complicated means to achieve almost everything visual in this game, adding unnecessary data at every level to complicate everything.

What we want is a canvas to make our own, what EA wants if a larger cut of the action.  I have every confidence that the problems that have beset the development of custom content since day one of The Sims 2 will be 100-fold in The Sims 3.

This may not be an issue for all players, but I will point out you are asking on a forum that was specifically created to host InSIMenator, the most complicated and most well developed and most regularly update game modification in the history of computer games, so you are definitely asking the question of a biased audience.  If you want an answer that is different from mine, I would suggest you ask on the BBS, where everyone seems to spend most of their energy kissing EA's collective arse and like the game exactly as it is shipped.

We here at InSIM are the guys that say EA sucks and lacks the creativity and understanding to make this game the way we want it, otherwise this forum would not even exist.

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