TUTORIAL: Changing the Height of Sims with SimPE
BlueAngel3121:
Thanks for this, its gonna be fun trying this out.
BeosBoxBoy:
zac - the "stretch" is precisely that - if you stretch a mesh it begins to look like a piece of taffy after a certain scale
Bakajin:
I used the cheat on a special mesh I'd worked on and the sims developed flaps at the knees like a robot.
BeosBoxBoy:
Bakajin - that is most likely due to a weighting assignment in the region of the knees - changing the weighting of the problem vertices should correct the visual disturbance -- I'd suggest more weighting towards the thigh or calf depending on which way the flap was pointed.
When making a custom mesh, there will be issues of course, certain meshes are never going to work for this sort of cheat. Also, some meshes will work, but only within limitations.
As a rule, I try to construct my meshes with vertex weights in close parity with Maxis meshes to avoid deformities.
wes_h:
The people that made the Maxis assignments are experienced professionals. And the animators designed the animation to work correctly with assignments that were used. You would need to think about changing both to do something special (such as Marvine's dancer).
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