A tutorial on how to enable/Add bumpmapping on outfits that dont have one.
You must know your way arround with Simpe and bodyshop!!!
And backup your files!!!-Clone a bumpmap enabled outfit with bodyshop and call it bumpoutfit(or lookup a outfit that you know has bumps!)
-Open it with Simpe
-Click in the resource tree the material defination (TXMT)
-Click it again in the resource list
-When your in plugin view(default) you see at the bottom the Generic Rcol editor
-In the tab properties you see a long list with settings, look up the following 4 lines:
*stdMatNormalMapTextureAddressingU: tile
*stdMatNormalMapTextureAddressingV: tile
*stdMatNormalMapTextureEnabled: true
*stdMatNormalMapTextureName: ----------stdMatNormalMap----
And in the tab next to it(the file list) you also see 2 files listed.
One of those files has bump in it

Those 4 files and the one from the file list are important.
Wat i normally do:
-Open a bumpmap enabled outfit with Simpe
-And, open the outfit that you want to enable with bumpmapping with a second version of Simpe.
-Click the material defination in the left and right window so you can view the Generic Rcol editor window(plugin view)
-You now have 2 Simpe versions open, one with a bumpmap enabled outfit and one without bumpmap.
Wat were going to do is we copy the necesary lines and settings from one window and going to paste them in the other one. 
-Click on the first line, the stdMatNormalMapTextureAddressingU and select the text in the box on the right, copy this text(right mouseclick and copy)screenshot-popup the other version(non bump enabled outfit) by clicking the Simpe thumb at the bottom of your screen
-click any line in the properties list and choose addscreenshot-scroll down to the bottom and you will see a blanc line that has been added
-click that line and paste your text in the name box at the right(under property) (stdMatNormalMapTextureAddressingU)
-click sort list, you now see the line you added in alphabetical order
-click that line and fill in the value box with the correct value, tile in this casescreenshotscreenshotRepeat all these steps for the other 3 lines till you come at a point you need to fill in the value of the 4th line(the ----------stdMatNormalMap----)
The normalmap name you see there is unique for every outfit, so we can not copy it
we have to let bodyshop create a new one based on the original basegame files.
-Therefore we need the name of the original bumpmap file, you find it in the filelist on the tab next to properties(from the bumpmap enabled outfit offcourse)
-Copy that file name(in my case ufbodyunderwear-classicbeige-bump) and past it in the value box from the 4th line the stdMatNormalMapTextureName.screenshot-Go to the filelist and add a new line.
screenshot
-change the file name on the added line into your bumpmap filename (ufbodyunderwear-classicbeige-bump in my case)
screenshot
-click commit(it doesn't hurt to click commit everytime you added a line and save your file once and a while
)
-Save So we added the 4 lines to the TXMT with the correct settings and basegame bumpfile
Now open bodyshop and start a new project from/with your edited outfit.
It might look strange because it has a bumpmap attached that doesn't match the outfit(yet)
If you did it all correct you should now also have the normalmap bmp in your project folder.
Wat i do mostly as i dont now the correct way to make a bumpmap normalmap:
-open the color bmp
-desaturate it
-brighten it up with 50%
-bring contrast down to 50%
-Save it as the normalmap
Your outfit is now ready to put in the game, finish of your project.
When you want to check your outfit in bodyshop, use your zoom keys and rotate the outfit manual into the dark.
This should make bumps good visible.