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Author Topic: top mesh is taking textures from the bottom  (Read 4811 times)
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MixdCrysy
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« on: September 08, 2008, 09:41:00 pm »

I was playing around with an AL mesh and thought it would look nice as a top only. The Uvs on the mesh is all over the place, as maxis made it, I didnt modify them at all. Once I made the top package file and went to check in the game to see it, I clearly see its pulling the textures from the bottom mesh. Is this normal? I have never tried to do this before, its really weird.

I dont think its possible to move the UV's much becuase of how long they are. Is there a setting maybe I can change?



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BlooM
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« Reply #1 on: September 09, 2008, 02:15:31 pm »

yes, there is,

Open your recolor and click the propertyset on the left and right window.
Lookup the subset line for the top and change the name(top) into jacket(or watever Wink )
click commit and save.

Open your mesh with milkshape and change the top in the commentbox also to jacket.
Reload your mesh(gmdc) in the meshpackage and your done Wink

Somehow the game combines the textures from the top and bottom seperates and it also lets the toptextures overrule the bottom ones.
Renaming the subset will solve this Wink

However.........been a while...
I am not 100% sure on that if you change the subset name the skintone still covers the spots that are not textured.
you have to check that.(i think it will work as long you dont change the TXMT settings.)

If it doesn't work then you have to add a subset(like the multi's)
you regroup the neck and hands and keep them as top and make a new subset for the jacket.
here's a example:http://www.insimenator.org/showthread.php?t=91383
this mesh has 2 extra subsets, both for the jacket but one seperate wich is a alpha.

another tip when your satisfied with the mesh.
copy the lower part of the jacket(select the faces) and revert them.
hide your original jacket and alligne the normals on the copied part.
Name that copy exactly the same as the jacket, you now have the inside of the jacket also textured.
Or make a new subset if you want to texture it diffrent. Wink
« Last Edit: September 10, 2008, 08:33:15 am by BlooM » Logged

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MixdCrysy
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« Reply #2 on: September 09, 2008, 04:46:56 pm »

*eyes are momentarily blinded by BlooM's shiny white-night armour*

Oh my, thank you so much for saving me (again). I just renamed top to jacket and there is no crazy textures Smiley I really appreciate this *hugs*
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BlooM
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« Reply #3 on: September 09, 2008, 05:49:51 pm »

and theres is still the skintone on non texture spots when making a sim with it?
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MixdCrysy
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« Reply #4 on: September 09, 2008, 07:25:51 pm »

The skin in the chest area was becuase I messed up the alpha BMP, its working really nice now. I did regroup some things, and used inner layers for the jacket. I am not happy with it with some bottoms even after I modified it a bit, but it looks great with your transpants Smiley



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BlooM
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« Reply #5 on: September 10, 2008, 08:29:01 am »

cool, i made a few jackets and on most i had to edit the bone assignements of the jacket(extra layer above the bottom)
I normally import a base game maxis pants and copy the pants boneassignements to the layer above, in your case the jacket.(except the butt crack Cheesy)
And i also move the verts(rows) a little so they line up with the bottoms.
This will let them animate similar without to much clipping.
« Last Edit: September 10, 2008, 08:35:03 am by BlooM » Logged

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MixdCrysy
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« Reply #6 on: September 10, 2008, 01:52:49 pm »

Well, you know you gave me the idea with your trench coat top Smiley I havent seen the top in game yet, but I did change the bones past the butt to match the bottoms, you taught me well Cheesy
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BlooM
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« Reply #7 on: September 10, 2008, 07:55:31 pm »

:thumbup:
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miros1
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« Reply #8 on: September 22, 2008, 09:26:52 pm »

I'm looking forward to this mesh!
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