Hi how are you?
Some days ago, I read a tutorial how modify existing hair meshes and create a new one, so I tried it and I obtain this (In bodyshop):
But in game, hair appears like this:
I create a new mesh, exporting/importing a maxis hair with bodyshop, exporting cres, GMDC, GMND and shape, create a new file in SIMPE, add these 4 files, fix integrity exporting again the cres and shape to change 3DIR, etc...
So anybody can tell me how can I create a New hair with an existing 3d file created in 3DSMAX9? and how join the hair 3d file to the sim bones so when sim turn his/her head, the hair turn too? Thanks!
PD: I have SIMPE, 3DSMAX9, and milkshape with unimesh plugins EDIT: and I have too Blender.