Insimenator.org
April 23, 2024, 02:20:13 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Forum Help Search Calendar Login Register  
  Show Posts
Pages: 1 ... 4 5 [6]
76  Simmers' Paradise / Content Creation & Recoloring Help / The reflective appearance has gone from my bottom! SOLVED on: December 10, 2006, 05:04:30 pm
Besides figuring out how to bump map enable your bottom mesh again can I send my finished project of your mesh just to you so can tell me what you think of it personally before I upload the whole set to inSim under your Guest add-ons?

The credits will go to you for the bottom and Chiriko for the  shoes and some of the leg.
77  Simmers' Paradise / Content Creation & Recoloring Help / So does this mean. . . ? on: December 10, 2006, 04:54:32 pm
Ahh that explains why your mesh has the bumpmap enabled.

You did not do the editing by filtering it through the unimesh importer & losing the bump map capability of the mesh.

So does this mean the Warlokk mesh I edited in Milkshape via importing with unimesh now has no bumpmap info to export in simPE using objectexporter by skankyboy?

Therefore if I tried to export with objectexporter by skanyboy then import again in simPE it will show no difference in body shop because the mesh has no info which says its bumpmap enabled after being imported to milkshape via unimesh?
Even if I ticked the box which says enable bumpmap when importing in simPE using the skankyboy SMD importer?
78  Simmers' Paradise / Content Creation & Recoloring Help / Oh no Marvine! on: December 10, 2006, 04:02:58 pm
So if I had imported a mesh to milkshape that I had edited then exported using Unimesh without exporting the bumpmap and importing in SimPE. . . .

Does this mean I have totally lost the bumpmap for this mesh since Unimesh strips the mesh of the bumpmap because it does not support it?

But then Warlokk's 36H bottom I was modifying did have a bumpmap enabled mesh before hand even though Warlokk was not using the bumpmap for his clothes on this bottom.

So if I export the bumpmap for his mesh in simPE using Oject exporter by skankyboy then imported it, renamed the blocklist and the file name as the one I have edited, would my mesh be bumpmap enabled?
79  Simmers' Paradise / Content Creation & Recoloring Help / The reflective appearance has gone from my bottom! SOLVED on: December 09, 2006, 03:24:24 am
Marvine how do you enable bumpmap for meshes?
80  Simmers' Paradise / Content Creation & Recoloring Help / The bigger knicker would help! on: December 08, 2006, 08:13:58 am
Found out the issue.

The bigger nickers WOULD help in body shop if they rode right up to the waistline of the bottoms prefereably skin coloured granny nickers.

Milkshape seems to generate a mannequin which has a slightly different texture which is not as refined as some of the ones in the bodyshop but does NOT effect the body in CAS so there is no REAL problem thanks for the advice though.

Hmmm next project

Warlokk 36H BIG knickers. . . . .:drool:
81  Simmers' Paradise / Content Creation & Recoloring Help / The reflective appearance has gone from my bottom! SOLVED on: December 08, 2006, 02:14:27 am
I noticed there appears to be a relective look on Warlokk's meshes.

I decided to modify one a give it platform heels.

A bottom with short short to be precise.

So I imported the file with unimesh & did that in milk shape.

Exported the file with unimesh back to simPE.

Run SimPE Opened the correct folder, replaced the original GMDC file and saved.

Ran body shop and checked out the end result.

OI! THE REFLECTIVE APPEARANCE HAS GONE FROM MY BOTTOM!

Everthing looks the same except the bottom has platform high heels now but the grey skin of bodyshop on my bottom has gone dull!

I compare it to the original and yep my bottom aint reflective no more.

Can someone please HELP my bottom reflect like the original 36H Warlokk Hips MESH.

This is before Milkshape:-See how the legs have a brighter shine to them?
[ATTACH]47880[/ATTACH]

This is after Milkshape:-See how there appears to be a line around the waistline where it doesn't reflect like the top and the legs are duller and not reflective in comparison to the before shot?
[ATTACH]47881[/ATTACH]

Sorry people don't know how to insert image and no one will tell me so this is the best I can do.:tard:
82  Retired Creators / Female Hi-Res Bodyshape Project / How do I make Bottom UV Map match up with top UV Map. SOLVED on: December 07, 2006, 12:16:19 am
I've found when I Imported a Warlokk mesh into Milkshape and then exported it.
It lost its reflective appearance on the skin.
How do I keep the reflective quality to the skin?

Has nothing to do with the skin.

Turns out Milkshape generates a mannequin with a slightly different texture so for example:- if you have modifed a bottom with milkshape and then looked at it on bodyshop and then looked at the waistline and compare it with the top the top you will see a difference in the texture.

This does NOT effect CAS.
83  Retired Creators / Female Hi-Res Bodyshape Project / Tutorial: Converting standard outfits to BodyShape Meshes on: December 03, 2006, 09:46:09 pm
Found out what was wrong.
Turns out your Jeans with sandal's mesh has a lip around the waistline to give the top of the jeans definition, which made it look like the waists were not joined together properly when I converted low riding pants on to it.
Is it okay to reshape your meshes?
84  Sims 2 Community Downloads / Women / Audioslave T-Shirt DD on: December 03, 2006, 04:42:32 am
HA HA HA! Love how thier faces are all distorted for the chest size!
85  Retired Creators / Female Hi-Res Bodyshape Project / Tutorial: Converting standard outfits to BodyShape Meshes on: December 03, 2006, 04:16:45 am
One question I've place a body outfit on to a bottoms mesh and cleared the top so only the bottom would show.
Of course renamed as a bottoms base.
Only thing is there is a small seee through gap around the waist line.

Any answers?

This does not happen if I want the top from a body outfit and place it on one of your top meshes.
86  Retired Creators / Female Hi-Res Bodyshape Project / Tutorial: Converting standard outfits to BodyShape Meshes on: November 30, 2006, 02:11:43 am
If it weren't for me wanting to download those damn showerproof skintones GARKMAN made from your meshes & Louis skintones I wouldn't be here & I wouldn't be going mad with the limited amount of clothing about for your meshes!

So now i convert & create clothing for your 34D, 34DD & 36H Body Meshes thanks to your mini tutorial which has made everything clear along with some intuition.

Your tutorial has unlocked a door which had been giving me alot of trouble  trouble picking.

Cheers
87  Retired Creators / Female Hi-Res Bodyshape Project / *RELEASE* Warlokk's Hi-Res Bodyshape 34D Full-Body Base Set on: November 28, 2006, 10:24:58 pm
Cheers for the matching clothing.
I will attempt at making my own with your tutorials using your 34D mesh.

Keep up the good work.

Warlokk & Garkman.

You guys make a good team.
88  Sims 2 Community Downloads / Women / SPUNK upload #2; The sexy side of SPUNK on: November 16, 2006, 10:42:11 pm
Wow amazing quality
89  Sims 2 Community Downloads / Women / Sexy Detailed Black and Red Gothic Top on: November 16, 2006, 10:32:30 pm
Good to see a fellow Kiwi doing an excellent job on this game.
As alot of the other people said very good attention to detail.

Keep the quailty up.

If not better.
Pages: 1 ... 4 5 [6]

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.018 seconds with 28 queries.
SimplePortal 2.1.1