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1  Simmers' Paradise / General Sims 2 Help / Re: Want to re-model a mesh on: January 22, 2017, 02:50:47 am
Well you did your best, i'm amazed how advance this object is for it's time.

I have made this mainstream on MTS2 i take it you're Simmer.
This definitely needs serious attention.
2  Simmers' Paradise / General Sims 2 Help / Re: Want to re-model a mesh on: January 21, 2017, 04:38:36 pm
There's a run with scissors object? i've never seen this unless you are referring to the ones used to trim shrubs.
Also, you mentioned errors i was given the impression that errors wouldn't be left littered in the finished object.  huh
3  Simmers' Paradise / General Sims 2 Help / Re: Want to re-model a mesh on: January 21, 2017, 03:44:27 pm
Lol this is well and truly ahead of its time.
This is way over my head now, i'm unsure where to locate those numbers that you haven't seen before.

Keep in mind this has several different modes when equipped and unequipped.

Now you see why i consider this a work of art, there is clearly nothing like this.  Smiley
4  Simmers' Paradise / General Sims 2 Help / Re: Want to re-model a mesh on: January 21, 2017, 02:55:31 pm
Dam we're gonna need some more help with this.
I can't believe that this cannot be cloned, i've never seen anything like this. lol

How the hell did Shaklin do this?

How many Behavs are you dealing with and how would you tell if they are broken?
5  Simmers' Paradise / General Sims 2 Help / Re: Want to re-model a mesh on: January 21, 2017, 01:46:09 pm
You will notice that if you go back to buy mode once you try to use the objects it will say that is in use.
I totally agree that the pie menu GUIDs are messed up, however the Status is working.  Cheers
6  Simmers' Paradise / General Sims 2 Help / Re: Want to re-model a mesh on: January 21, 2017, 01:09:19 pm
Have you considered swapping GMDCs to test drive the models stability
I may have done something wrong with the design itself.

Although i don't think that would affect the interactions.
7  Simmers' Paradise / General Sims 2 Help / Re: Want to re-model a mesh on: January 21, 2017, 09:49:36 am
 The behavior of what i tested with the two objects on the floor were acting one, so there must be a way to cut the link tagging them both and converting them both as two different objects.
the bottom line the version i made still has data acting as shaks and must be changed.  Star Wars
8  Simmers' Paradise / General Sims 2 Help / Re: Want to re-model a mesh on: January 20, 2017, 05:24:40 pm
I can confirm 100% that they work with full expansion on their own.
It is the reason why i wanted to remodel them in the first place.

You could call it a revision. Smiley

Also are you referring to the object data for those GUIDs? because i can't that 68xx figure you mentioned.

I would recommend trying this out with just these and no other downloads in your folder.
9  Simmers' Paradise / General Sims 2 Help / Re: Want to re-model a mesh on: January 20, 2017, 09:45:46 am
I know what it is.. i put both models in the one i got from you and the shak one..

I placed both on the floor and tried to pick shacks one first.
Right off the bat i figured it out. the interaction with the objects are acting as one.

When trying to pick one up, it is being seen as one object even though i had my version and shaks on the floor.
Which goes back to the tags where exactly would these be.

Were so close into getting this fixed.
10  Simmers' Paradise / General Sims 2 Help / Re: Want to re-model a mesh on: January 20, 2017, 09:11:35 am
I tested your version first it ended up like my problem.
the interactions lead to the sim stopping or snap reset.

Something is out of place.

Other than that everything with the recolors work perfectly, this is almost complete.

I'm unsure how to approach this, this requires something more than just the cloning, the interactions themselves are behaving like they have been misplaced.
In the sense that it knows the pie menus are there but cannot find the command.
11  Simmers' Paradise / General Sims 2 Help / Re: Want to re-model a mesh on: January 20, 2017, 06:08:09 am
Which goes back to what i mentioned about the recolors not having normal texturing types.
You're right about the object overwriting the original object, but i don't know exactly what needs to make the object unique from the original if the cloning wasn't enough, as i was under the impression that the cloning leaves an individual code separate and exclusive to the cloned object.

I also i tried my version without the original and kept the recolors, and it's exactly how you described but there's a problem with it working problem which makes sense because these recolors weren't assigned to the version i made.
12  Simmers' Paradise / General Sims 2 Help / Re: Want to re-model a mesh on: January 19, 2017, 06:16:40 pm
I did everything exactly the way you instructed. The tutorials which told me to tick all the boxes except 2 which match they ones you mentioned.
Keep in mind i've never done anything like this before but i made sure that this was done correctly.
It sounds like you got the same result as me. you mentioned changing the GUIDS, but wouldn't the GUIDs be changed if the object was cloned? i thought that was the whole point of the GUID system.
You will also find that the Version i did also uses the recolors from Shaks version which shouldn't happen.

I agree 100% that this is using TXMT for colors.
13  Simmers' Paradise / General Sims 2 Help / Re: Want to re-model a mesh on: January 19, 2017, 02:51:21 pm
Well after spending some time reading the tutorials i started to understand the basics of Milkshape.
Keep in mind i've never used this before, comes to think of it i've never recolored anything.

I intended to extract the GMDC from simpe as you instructed, which went successfully.
the object was defined as a group set. The Hilt the inner thin blade and some sort of cylinder coating

My attempt was to duplicate each object and flip the 3D model piece 180 degrees this would make it look like a double bladed lightsaber.
Placing this back inside the clone was no problem. but recoloring this in, doesn't make any sense as the textures are all black and white.
That's not even the worst part. the testing of my version seemed to of broken the interaction, which i don't know how that's even possible just by changing the model appearance.

I have no idea how the original creator did this and this was over 10 years ago.
14  Simmers' Paradise / General Sims 2 Help / Re: Want to re-model a mesh on: January 19, 2017, 01:13:49 pm
So i was trying to upgrade an object by simply duplicating the object and mirroring and connecting them both together.
But this hasn't turned out too well, the object is the light saber by Shaklin which you can get here.

http://sims2graveyard.com/index.php/downloads/send/1191-shaklin/31441-shaklin-starwars-lightsaber-mod-new


--------------------------------------------------------------------------------------------------------------------


This was my attempt  Sad

http://www.mediafire.com/file/irgr4zm9f3ak8z1/The_Double_Bladed.rar


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This creator has vanished from existence.
I spoke before about trying to get a double light saber  for months to the point where i have decided to try and make it myself.

From what it looks like it's not as difficult as it looks but testing it. just seems to be a problem as the interaction doesn't seem to
be as identical as all i'm doing is simply cloning and editing.


what am i doing wrong?
15  Simmers' Paradise / General Sims 2 Help / Re: Want to re-model a mesh on: January 19, 2017, 09:38:50 am
There is one last thing that i can't seem to understand, nor dose the tutorials cover.
Creating the recolors from the new clone is becoming a problem with this particular object as the current textures cannot be seen as the box is in black.
this is because the texture is transparent I'm unsure if the recoloring was done in simpe or in a different way completely.
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