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1  Simmers' Paradise / Where Can I Find...? / WCIF: Anime-ish short pigtail hair (as seen in WoW) on: October 28, 2014, 12:06:30 am
I am not sure if this hair even exists for Sims 2, but I figured it was worth a shot. I've found good stand-ins for all the other night elf female hairs except this one:

And I'm having a wretched time trying to make it on my own. Is there a hair that exists that looks similar to this - short pigtails on top, close-cropped in the back, chin-length forelocks? If not this hair precisely, then perhaps a couple hairs that could plausibly have parts separated and then mashed together? (I've been trying to do this with SkySims hair and it has been mildly disastrous. I've looked at NewSea, TSR, RoseSims, and XMSims and haven't found any exact matches yet.)

I know this is kind of a long shot, but I figured it was worth a try. Thank you very much!
2  Simmers' Paradise / Content Creation & Recoloring Help / Re: Bone assignments?? Help! on: July 04, 2014, 12:53:35 pm
The Unimesh Vertex Data Merge merges the XYZ coords along with the bone assignments. Instead, use the Unimesh Bone Tool to copy bone assignments from one vertex to all other selected vertices without otherwise affecting their position/normals/UV/etc. If the bone tool is not behaving for you, you can also use Extended Manual Edit and copy & paste the bone assignments one by one. You will need to do the vertices or groups that share the same bone assignment one by one, though - there's no way to just copy bone assignments wholesale from one mesh to the other.
3  Simmers' Paradise / Sims / Re: Sims 2 Sim on: May 24, 2014, 03:33:45 pm
A quick search of this site reveals someone has already done this. You can also find her over at MTS2..
4  Simmers' Paradise / Clothing & Body Mesh's / Re: Skintone linked to Warlokk's Faerie mesh? on: May 23, 2014, 09:08:30 am
Over at Plumbbob Keep G-Knee has a skin set with 3 colors linked to Faerie Girl & LBB.
5  Simmers' Paradise / Sims / Re: TS3 > TS2 Sim Remake! on: April 20, 2014, 09:36:56 am
Thanks! As soon as I can remember what that program is that lists CC, I'll upload her XD

Clean Installer Smiley
6  Sims 2 Community Downloads / Custom Sims / World of Warcraft Blood Queen LanaThel on: April 14, 2014, 08:37:54 pm
So, I was playing my game, and the Countess whatever grand vampire wandered onto my community lot. My knee-jerk old-school RPer reaction was "oh man, there are no vampires in WoW!" But then I remembered this boss from Icecrown Citadel, and I thought about HOW COOL it would be if the grand vampire was actually this boss!

Blood Queen Lana'thel was the second boss in the Crimson Hall of Icecrown Citadel, the final raid of the Wrath of the Lich King expansion. It was released in December 2009. The fight itself was really pretty fun - she would bite one person, who would have to bite another person, and then both bitten people would have to go bite two more people, and so on - and if you didn't bite someone, she mind controlled you and your friends had to kill you!  Grin

Anyway! Here's the list of stuff in the package:

(I don't know why the hair is listed twice. As far as I can tell it is the exact same file, and I imagine if you use the Clean Installer one will overwrite the other.)

Additional credit - for the hair, I started with Nouk's side braid, Pookleted by Hat (which you can get here) and flipped sides, eliminated the wispy bits, and added the doodads.

And here's what she looks like when she's vamping in your game!


Caveat: You can use SimPE to SimSurgery her look onto your existing Contessas, but they will have the default hair and outfit when they show up in game. Sad If you have the InSimenator or other hack that lets you change people's clothes, then they will look right if you change them to Everyday. I plan on following this tutorial to try to make some default replacements, but it's a bit lower on my priority list.

I'm having some trouble getting the file to upload here, so here's a link:
Download Blood Queen Lana'thel
7  Welcome to insimenator.org / Updates / Re: March 30th update on: March 31, 2014, 06:59:42 am
Whee, I got so used to seeing the old post - what a pleasant surprise to see my creations front and center! Cheesy
8  Simmers' Paradise / Sims 2 Web / Warcraft Sims on: March 24, 2014, 03:39:24 pm
I've posted a couple of my creations over here before, and I've posted some at Plumbbob Keep, and I've posted story stuff on Feathermap and here, and I figured it was time I grouped everything together in one place! Visit Warcraft Sims for cool World of Warcraft armor conversions, stories, and finds on the web.







9  Simmers' Paradise / Tutorials / World of Warcraft Armor Conversion Tutorial on: March 02, 2014, 06:41:14 pm
I've been asked how I do this, so I thought I'd write up a tutorial for anyone else who wanted to try.

Tools Needed:
-World of Warcraft installed on your computer (though you don't have to have an active account - you can download the client for free)
-WoW Model Viewer version 0.7.5.0 (November 2013) or later
-A graphics program that uses layers. You should be comfortable with reordering, resizing, and duplicating layers.
-Topaz Clean (optional)
-Milkshape 3D or another modeling program of your choice
-SimPE
-BodyShop

Extraction
Open up WoW Model Viewer. If you're on Windows Vista or later and you installed it outside of the Users directory, you will probably have to run it as an administrator so it will export everything properly.

First, you need to open up the outfit that you want in WoW Model Viewer. There are several ways you can do this:
-View an NPC
-Import a character direct from the armory
-Load a character model and then load an item set
-Load a character model and dress it up manually.

For the first two options, your menu looks like this:

Viewing an NPC is in the View menu. To dress up your character model, you press the buttons along the right side:

And then find your item in the list that pops up. It doesn't matter a whole lot which race you pick, but make sure 1) you pick one that wears shoes (ie, no trolls, draenei, etc), and 2) you pick the correct gender, since the chest textures at the very least have boob shadows for the ladies, and sometimes can be dramatically different. It's not necessary, but I recommend a tall race (elves, humans, orcs) so you can see how the whole outfit looks before you export.

After your character is dressed the way you want, you'll need to export the textures. Go to File->Export Textures and this box will pop up:

Press "Export All to PNG" - there are a bunch of textures and it's a pain to get them all manually. Open up the WoWModelViewer/Export directory to verify your textures did indeed export.

If you're just doing a recolor of an existing model, then you can close WoW Model Viewer. If you are meshing shoulders and/or a helm, then there's a couple more things to do. Go to View->Show Model Control.

Click the dropdown box at the top and make a note of what the models besides the first are called. You'll want to search for them in the search box at the top of the file list. Find your model in the search results.

Next, go to File->Export Model and then choose a format. (This tutorial assumes you select Milkshape 3D but you can do whatever you are comfortable with.) Save it in a place you'll remember, ideally a folder for all the files for this project. Repeat this for the other models - though, if your shoulders are symmetrical, you really only need to export one of them.

Close WoW Model Viewer. Since WMV loads all of WoW's art resources into memory, you're probably going to choke your computer if you try to use BodyShop at the same time! If you need to see what your outfit looks like and have the ability to spin it around, use WoWHead's online model viewer.

Texturing
Open up Bodyshop and create a new project using whatever outfit you'll be putting your textures on. If you're making a new mesh, don't worry too much about which outfit you base it off of since nothing will line up the same anyway, though I recommend picking something that has an alpha group in case you need alpha-enabled shoulders.

Open up the exported Sims Textures in your graphics editor, and also your exported WoW textures. There will be more there than you need - just grab the ones that are obviously related to your outfit. They'll look something like this:

THIS IS ACTUAL SIZE. 64x128 px, and some of them are even smaller, like 32x128 px. It takes a lot of stretching to get them Sim-sized.

Pick a WoW texture, then copy just the left half of it (ie, a 64x64 square). Paste it on your Sims texture, then duplicate the layer. Flip the duplicated layer horizontally, then move it over so the duplicate's left and the original's right are lined up.

Flatten the layer. Repeat this process with the right half of the texture, except the duplicate's right and the original's left will be lined up. Now, put this layer directly on top of the first one, then pull the first one to be on top in the layer list. Link them together, then stretch the texture out on the model where you want it. Unlink the layers, and then nudge the second layer over to the left - if you do this with keyboard and not the mouse, then they'll stay exactly aligned.

BUT WHERE SHOULD YOU PUT THE TEXTURES? Here's a handy guide based on the filenames of your extracted textures:

This is specific to my meshes, but in looking at it you can figure out where they should go on other meshes. Here's where it all ends up on the model:

It's hard to see, but Sleeve_AU goes from shoulder to elbow, Glove_AL goes from elbow to wrist, and Glove_HA goes from wrist to fingertips. Also note that the belts are layered on top of the pants - make sure that the Pant_LU top is touching the Chest_TL bottom.

Note that the sleeves, gloves, and boots don't follow quite the same pattern as above. For the sleeves and gloves, you'll still be duplicating and flipping, you just won't be joining them together because the parts are on opposite sides of the body.

Boots are a special case. You just copy each side without duplicating and put them in the indicated places. Note that WoW shoe texture mapping is different from most Sims mapping - ie, Sims usually have side views of the shoes in mapping, while WoW's textures are top & bottom views. If you are not using one of my meshes, you may need to get creative about how you recolor shoes.

Shoulders are also a special case. Often, when you export shoulders, they will be semi-transparent:

After opening your file, copy the layer and paste it like 20 times until it doesn't look transparent anymore. Sometimes, even that isn't enough, and you will need to add a layer of color at the bottom to make it the right color. After you've finished making layer adjustments, flatten the image, then copy it over to your Sims texture file.

When you're all done, it'll look something like this:

Yours may vary a bit based on the mesh you copied.

Now, you might notice that it is super pixelated - that's what happens when you stretch images to 4-5 times their original size! >.< I highly recommend using Topaz Clean to tidy it up.

So much better! If you don't have Topaz Clean, you can mess around and try to use other filters in your graphics program to get it looking nice.

Save this file as body~stdMatBaseTextureName in your project folder, then create the alpha and bump map files. Go back to body shop and import this sucker back into your game!

Mesh Editing: Shoulders
This part of the tutorial assumes that you are comfortable working with the 3D program of your choice, and that you have gotten your base body mesh and texture to a place you are happy with - ie, this mesh would be totally done if you weren't adding shoulders. My pictures and instructions are for Milkshape.

Make sure you have your mesh open and your texture(s) assigned to your mesh parts!

Go to File->Merge and go to the Milkshape file you exported from WoW Model Viewer back before you started texturing. You'll get something like this:

It's huge, it's not in the right place, and the texture's all wonky! Let's fix the last one first.

Go over to the Materials tab and assign the shoulder (it should be called Geoset_0 or something) the same texture as the rest of your body. (If it's the alpha mesh, then the same texture as the alpha part.)


Now go into the texture coordinate editor and shrink it down to the area on your texture where the shoulders are.


Close the texture coordinate editor. Now you've got a huge shoulder in totally the wrong place still, but at least it looks nice now! Rotate and move it to the right spot.

Shrink it down some - .75 is usually about right, adjust until it looks right to you.

If your shoulders are identical, then do Edit->Duplicate Selction, and then Vertex-> Mirror Left to Right. (The wrong one is highlighted in the picture, sorry. Tongue )

If your shoulders are not identical, then repeat all the previous steps for the other shoulder.

Looks pretty good! Now we need to assign bones to them, or else they'll just sort of float their weirdly while our Sim moves around. Select one entire shoulder, and one vertex near the collarbone. Then do Vertex->Sims Unimesh Bone Tool.

You'll only have one option because only the last vertex you selected has a bone! Click Apply to All and then Commit All. Now your whole shoulder armor is attached to the clavicle and will move with your Sim's shoulder! Repeat this step with the other shoulder.

Now, select both shoulders and click Regroup. They'll become a single group with a name like Regroup01. Click the group that it's going to be a part of (probably either body or body_alpha), and then click comment. You'll get a box like this:

Copy everything in that box. Click on your Regroup01 again and rename it to body/body_alpha. Then click Comment and paste what you just copied. Even though the stuff's not regrouped into a single group, it will still show up properly! This is especially useful when you have a mesh with fatmorphs and pregmorphs - then your shoulders will appear for all the morphs, not just the body morph, and you don't have to copy them three times. Keeping them separate also makes it easier if you have to go back and fiddle with it.

Save your mesh and export it - now you're ready to go into SimPE, make your mesh file, and attach it to your recolor!

(Next up: Helm mesh!)
10  Sims 2 Community Downloads / Mixed Clothing / World of Warcraft Warrior Destroyer Armor on: March 02, 2014, 03:08:37 pm
Another World of Warcraft armor set!

The Destroyer Battlegear is an armor set for warriors. Like the Nordrassil armor, it was introduced in January 2007 in the Burning Crusade expansion. A green recolor can be seen on melee fighters in the Firelands, part of the 2010 Cataclysm expansion.

This armor is for males and females, but neither mesh includes additional morphs (because seriously, it's plate, you guys, who's going to reforge it when they put on a couple pounds?). Neither the armor nor helm is alpha enabled.

Credits and Technical Info
Male Mesh is the SBB mesh by Marvine (downloaded from The Dark Project as the knight). Female mesh is the BBG mesh by marvine. Both have had some smoothing (to avoid sternums cracked by boob plate and a full metal wedgie), remapping, and shoulders added, so they are new meshes.

Shoulders for both meshes and hood were extracted from WoWModelViewer and imported into the Sims as is. The shoulders are attached to the clavicle bone, so they should move will with most animations, but you'll see some clipping when your Sim raises his/her hands up in the air. I felt the restricted movement was overall more realistic than what you see in WoW (where the shoulder armor will turn upside down and stick out of your character's armpit when their hands are in the air).

Textures were also extracted from WoWModelViewer and were hand-tortured onto the models by me. I apologize if anything looks a bit off. I also apologize if they look pixelated or messy at all - I tried to clean them the best I could, but the truth of the matter is that Blizz uses teeny textures (ie, 64x128 pixels) to cover massive sections of the body, so stretching them out to Sims-size is going to mess with them. Sad

World of Warcraft® is ©2004 Blizzard Entertainment, Inc. All rights reserved. World of Warcraft, Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries. I do not represent Blizzard or have explicit permission to use their meshes and textures, but I'm banking on the idea that this is fan art being used in a game that's even older than theirs so they won't come after me. tongue That said, obviously you should not upload to pay sites, because that would definitely be in violation of copyright.
11  Sims 2 Community Downloads / Mixed Clothing / World of Warcraft Druid Cenarion Armor on: March 02, 2014, 02:17:36 pm
More World of Warcraft armor sets!

This is the Cenarion armor for druids! This armor was found in the very first 40-man raid and was included with the game's launch in November 2004. Since then, it has become a sort of general uniform for druids everywhere.

This outfit is for males and females; females have fat and pregnant morphs as well. The shoulders are alpha-enabled, so if you don't like the sticks poking out all over everywhere, you can recolor and get rid of them. The helm is NOT alpha enabled, though, because it was causing serious problems. >.<

Credits and Technical Info
Male mesh was created by combining the SBB mesh by Marvine (downloaded from The Dark Project as the knight) and the wizard robe from the Dark Project. Female mesh was created from the AF Long Dress mesh found in the Adult Female Default Meshes w/Pregnant Morphs (v1.1) by themysticalone. My meshes, however, are new meshes that include the shoulder armor.

Shoulders for both meshes and hood were extracted from WoWModelViewer and imported into the Sims as is. The shoulders are attached to the clavicle bone, so they should move well with most animations, but you'll see some clipping when your Sim raises his/her hands up in the air. I felt the restricted movement was overall more realistic than what you see in WoW (where the shoulder armor will turn upside down and stick out of your character's armpit when their hands are in the air).

Textures were also extracted from WoWModelViewer and were hand-tortured onto the models by me. I apologize if anything looks a bit off. I also apologize if they look pixelated or messy at all - I tried to clean them the best I could, but the truth of the matter is that Blizz uses teeny textures (ie, 64x128 pixels) to cover massive sections of the body, so stretching them out to Sims-size is going to mess with them. Sad

World of Warcraft® is ©2004 Blizzard Entertainment, Inc. All rights reserved. World of Warcraft, Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries. I do not represent Blizzard or have explicit permission to use their meshes and textures, but I'm banking on the idea that this is fan art being used in a game that's even older than theirs so they won't come after me. tongue That said, obviously you should not upload to pay sites, because that would definitely be in violation of copyright.
12  Sims 2 Community Downloads / Accessories / Troll Tusks on: February 23, 2014, 12:18:23 pm
The problem with making a World of Warcraft themed neighborhood is that it ends up heavily Alliance, because the Horde races need more customization to make them look like they're supposed to, instead of just humans with funny-colored skin. Well, here's a start - some tusks for your trolls! They are available for toddler through elder, both genders, and should persist with all outfits and the shower. They don't move as you morph the face, though, so when you create a Sim, you will want to go put the troll tusks on first and then adjust the mouth so it fits them properly.

Credits
Models and texture were extracted from WoW Model Viewer. World of Warcraft® is ©2004 Blizzard Entertainment, Inc. All rights reserved. World of Warcraft, Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries. I do not represent Blizzard or have explicit permission to use their meshes and textures, but I'm banking on the idea that this is fan art being used in a game that's even older than theirs so they won't come after me. tongue That said, obviously you should not upload to pay sites, because that would definitely be in violation of copyright.
13  Sims 2 Community Downloads / Mixed Clothing / World of Warcraft Druid Nordrassil Armor on: February 19, 2014, 09:48:19 pm
Next in my World of Warcraft armor sets: The Nordrassil armor for druids! This armor was introduced in January 2007 with the Burning Crusade expansion. This blue recolor was added in June 2007, and was later reused in 2010's Cataclysm expansion as the default uniform for all druids on the high-level zone of Mount Hyjal.

This outfit is for males and females; females have fat and pregnant morphs as well. Please note: These meshes use BlooM's SexyFeet, and so are VERY high poly - like over 8K. As exciting as it might be to have a coven of druids, you may want to rethink it unless your computer can handle it. >.> Also, there's a known issue with the crown that I cannot for the life of me figure out - it seems semi-transparent as you turn it around. If you know how to fix it, please let me know; otherwise, it shouldn't be much of an issue, unless you spend a lot of time with the camera zoomed in and spinning around your Sim's head.

Credits and Technical Info
Male mesh was created by combining the SBB mesh by Marvine (downloaded from The Dark Project as the knight) and the wizard robe from the Dark Project. Female mesh was created from the AF Long Dress mesh found in the Adult Female Default Meshes w/Pregnant Morphs (v1.1) by themysticalone. My meshes, however, are new meshes that include the shoulder armor.

Shoulders for both meshes and hood were extracted from WoWModelViewer and imported into the Sims as is. The shoulders are attached to the clavicle bone, so they should move will with most animations, but you'll see some clipping when your Sim raises his/her hands up in the air. I felt the restricted movement was overall more realistic than what you see in WoW (where the shoulder armor will turn upside down and stick out of your character's armpit when their hands are in the air).

Textures were also extracted from WoWModelViewer and were hand-tortured onto the models by me. I apologize if anything looks a bit off. I also apologize if they look pixelated or messy at all - I tried to clean them the best I could, but the truth of the matter is that Blizz uses teeny textures (ie, 64x128 pixels) to cover massive sections of the body, so stretching them out to Sims-size is going to mess with them. Sad

World of Warcraft® is ©2004 Blizzard Entertainment, Inc. All rights reserved. World of Warcraft, Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries. I do not represent Blizzard or have explicit permission to use their meshes and textures, but I'm banking on the idea that this is fan art being used in a game that's even older than theirs so they won't come after me. tongue That said, obviously you should not upload to pay sites, because that would definitely be in violation of copyright.

Admin note: Just doing a little bbcode herding for you. You had a couple of escapees...sneaky buggers. Wink
14  Sims 2 Community Downloads / Mixed Clothing / Re: World of Warcraft Paladin Judgment Armor on: February 19, 2014, 12:42:04 pm
I can honestly say there will be many people who'll love any creations you share here. Just a tip for your use: When uploading, select your image file first, then your zip/rar file. Putting image first will allow for the forum thumbnail.

Also, when posting hyperlinks, used "url" instead of "link" in your code, like so:

Code:
[url=http://www.wowmogging.com]This site[/url]

I fixed it for you in your post so it would display correctly. Smiley
Thank you so much! I was wondering how to make the thumbnail. I edited my first post so it works now! Wink

That one is great too.  It'd be fabulous for a Sbb (hint-hint).

Waiting to post him until I have the female version done. Also trying to figure out why the crown is semi-transparent. >.<
15  Sims 2 Community Downloads / Mixed Clothing / Re: World of Warcraft Paladin Judgment Armor on: February 19, 2014, 10:04:26 am
If you want to do that, then be my guest! I am relatively new to meshing, and while I've pretty much got stitching meshes together down, finer details like alpha editing and shine and enabling bump maps are still a bit beyond me. Smiley Just credit me please!

If you like shoulders, I can take requests. I've got this guy about done:

But there are hundreds of other models that I could yoink and pull into the Sims. This site has most of them sorted and displayed for easy browsing.
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