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Author Topic: Babies in Bodyshop...  (Read 7223 times)
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MissBubbles
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« on: March 03, 2011, 09:29:27 am »


Yes, that is indeed a baby.
I wouldn't suggest doing it, I was doing simsurgery and exported the wrong Taylor Fellows. [It was late, I wasn't paying attention, then I realised, and tried another baby, that's the girl you see.]
All you can do is change babies skintones, that's it. And, you can preview how they'll turn out later in life. [you can't change it, but you can see.]

Again, I DO NOT SUGGEST THIS. I was just showing how I thought it was funny.
« Last Edit: March 03, 2011, 09:35:45 am by MissBubbles » Logged

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« Reply #1 on: March 03, 2011, 09:46:05 am »

Funny  Cheesy

Do they show up with the current defaults you've got in?
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MissBubbles
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« Reply #2 on: March 03, 2011, 09:49:48 am »

Yeah.
Both ones you made.

There's a problem with the 'hair' not showing up, but babies shouldn't even be there in the first place, so I don't think it counts as a glitch. XD
« Last Edit: March 03, 2011, 09:55:44 am by MissBubbles » Logged

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« Reply #3 on: March 03, 2011, 09:54:03 am »

*gets ideas*  rolleyes

Could work for outfit texture testing... or something along those lines (and remove baby files before going ingame, of course - don't want any borkiness there)
Textures in Milkshape is annoying at best, and 3D max has this annoying little thing where the texture shows up blurry, and I've got to render a picture to see the proper texture (I don't always bother to change the settings). Ingame just takes too long...
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« Reply #4 on: March 03, 2011, 09:56:22 am »

Yeah, but it depends which program takes you longer to load, Bodyshop or the game. :/

edit. I guess that answered it XD

*goes to get a tutorial set up*
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« Reply #5 on: March 03, 2011, 10:00:26 am »

I very rarely run a full Bodyshop (takes hours to start with all the clutter I've got in there - probably have over 10 gigs of bodyshop stuff). Either I run it with a bunch of base files I use for game testing/bodyshop use - or I only put in the files I need, for spesific clothing projects. When I've opened it once, which takes around 5-10 minutes, it only takes a couple or three minutes to open it again.

Then again, I've got so much practice with infant outfits by now that I rarely have to test them several times... When I say I'm gonna "test" an outfit, I usually mean "take an ingame pic before uploading it".
« Last Edit: March 03, 2011, 10:05:27 am by Theraven » Logged

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Little Fire Burning - Chapter 85 out

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« Reply #6 on: March 03, 2011, 10:02:22 am »

Ah.

setting up a tutorial on how to get babies in bodyshop, incase anyone's interested. Tongue
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« Reply #7 on: March 03, 2011, 10:07:32 am »

Just remember to put up a warning that it's not recommended for players inexperienced in SimPE and the like to do something like this. Some people are just too stu...*cough*... ignorant to realize something could damage their game if they don't have a clue what they're doing.
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MissBubbles
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« Reply #8 on: March 03, 2011, 10:09:38 am »

Yeah, I know.

*cough is totally one of those cough*
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« Reply #9 on: March 03, 2011, 10:20:12 am »

I think the reason their hair isn't showing up, is that they don't really have hair to begin with. They've got a skull part, but for all the other ages, this part is a part of the hair. For the babies, it's some sort of overlay mesh, over the skull. It's complicated, and I don't know the basics since I wasn't the one who made the default hair files...
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MissBubbles
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« Reply #10 on: March 03, 2011, 10:25:03 am »

Hmm.

It's like that when you plan their outfits, too. :/
Not in body shop, ingame. thought I'd clarify.
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