So, when testing
Wes_h's Animesh exporter for Milkshape I asked myself what I wanted most in game (and that didn't seem freakishly difficult in terms of BHAVs and other real modding stuff!!)... Well, it seems that I'm happy with not much :lol:
Anyway, here's what I hope is a realistic enough alternative for the usual space saving stairs: stealth stairs, teleporters, and Targa's ladder stairs that were my favourite despite the lack of animations.
The base object was cloned from
Targa's ladder stairs; the mesh was replaced but I kept his original footprint. So this ladder takes only 2 tiles, 1 for the ladder itself and 1 for the landing.
The custom animations are for all ages, except toddlers that can't use stairs anyway; all the locomotion types (sexy, depressed, angry...) will use the same "normal" animation, except the "run" locomotion for which the speed was doubled - pets and ghosts will just jump, at least for ghosts that makes sense
You'll find two different objects below:- the "
Marvine-ladder-animated" with 7 recolours : light wood, dark trashed wood, white, grey, black, blue, and a raw wood texture by Beosboxboy. The base object uses a warm medium wood texture,
don't delete that one in game!
- the "
Marvine-ladder-animated-metalClone", mesh and texture by my dear
Beosboxboy, for an industrial look.
The packages were tested with Seasons and with base game only, I don't think the minor last minute changes will affect that.
Known issues:- despite all the pains I took, the hands sometimes sink a little in the sides of the ladder, and this is more noticeable on the metal version which uses a slightly thicker mesh. Well it's not too bad with the fading...
- some animation overlays will look weird, like climbing upstairs when holding a baby, or when the sim turns to look at another sim; I didn't figure out how the priorities work so there's nothing I can do about that for now. It shouldn't happen very often anyway, unless you have the nursery upstairs
- when climbing down, the sim turns a little briskly to face the ladder and to walk away; this is the only workaround I found for a skeleton settings issue.
If you notice anything else, please let me know!
Policy: you're welcome to recolour, clone, modify with appropriate credit; please don't upload on pay sites or the Exchange.Biggest thanks: to
Wes_H of course, being his guinea pig was a priviliege :lol:, to
Echo for answering my dumb questions, and to both
Echo and
John Brehaut for their great tutorials that got me started - and to
Beosboxboy for putting up with my baby mad scientist moods and whining
And, of course, to all the people that made this possible with their tools, research and advice!