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Author Topic: Animate Sim [Simantics Primitive]  (Read 4725 times)
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« on: August 21, 2005, 02:34:06 pm »

These are my notes on how the Animate Sim primitive is used.  This is by no means a complete set of instructions for this primitive, but a work in progress.

Primitive: Animate Sim (0x006A)
Text List: 0x00000081 - Adult animations
Text List: 0x00000082 - Child animations
Text List: 0x00000089 - Toddler animations
Text List: 0x0000008A - Teen animations
Text List: 0x0000008b - Elder animations

ex. #1

ex. #2

• Operand 1 is the animation string ID that is called in Text List 81, 82, 89, 8A or 8B.
• Operand 5 and Operand 6 are (in reverse order) the BHAV instance  (in ex. #2 above this would be 0x1004) that is called during an animation. These operands are used if you want an event to take place during an animation.
• Operand 7 is the text list instance that is being accessed for the animation string (81 in ex. #1 and 8A in ex. #2 above).
• Operand 10 and Operand 11 (Unknowns) are used for the target stack object (sim) that is being animated.

Feel free to offer your input and/or correct errors on my part.
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