Insimenator.org
January 28, 2022, 04:30:46 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home   Forum   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: Animate Sim [Simantics Primitive]  (Read 4320 times)
0 Members and 1 Guest are viewing this topic.
Eric
BANNED
Member

Posts: 1404


View Profile
« on: August 21, 2005, 02:34:06 pm »

These are my notes on how the Animate Sim primitive is used.  This is by no means a complete set of instructions for this primitive, but a work in progress.

Primitive: Animate Sim (0x006A)
Text List: 0x00000081 - Adult animations
Text List: 0x00000082 - Child animations
Text List: 0x00000089 - Toddler animations
Text List: 0x0000008A - Teen animations
Text List: 0x0000008b - Elder animations

ex. #1


ex. #2


• Operand 1 is the animation string ID that is called in Text List 81, 82, 89, 8A or 8B.
• Operand 5 and Operand 6 are (in reverse order) the BHAV instance  (in ex. #2 above this would be 0x1004) that is called during an animation. These operands are used if you want an event to take place during an animation.
• Operand 7 is the text list instance that is being accessed for the animation string (81 in ex. #1 and 8A in ex. #2 above).
• Operand 10 and Operand 11 (Unknowns) are used for the target stack object (sim) that is being animated.



Feel free to offer your input and/or correct errors on my part.
Logged
Pages: [1]
  Print  
 
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.106 seconds with 30 queries.
SimplePortal 2.1.1