first, you used the blend settings.
Why? you want to make the parts transparant?
I strongly recomment you start easy, the reason i split up my meshes is because i want to use the outfit as a solid outfit but also have the possibility to use the transparancy.
Dont forget that if your using 8 diffrent groups for the top you will need also 8 groups for the morph....and then the pants.....
Wat i recommend
Regroup everything in either one or 2 groups and change the alphatest enabled to ''1'' and the alphablend to ''none''
This will give you the possibility to cut away parts from outfit in bodyshop but you can not make parts transparant.
If you insist to have both transparant and solid textures in one outfit you need to change the opacity on the mesh groups.
the body is set to -1 while i use opacity 3 (inside textures) and 5(outside textures) for the bottom and 7(inside textures) and 9(outside textures) for the top.
And give the sleeves a opacity of 11 and 13.
I dont know if you can change this in Blender itself like milkshape but you also can change it with Simpe after you imported, problem is i dont know how.....
Also, looking at the screenshots it seems you have a few reversed faces, but im not sure.
set alphatestenabled to and none blend and look again.
Oh, those bleeding through issues come with the game;)
the reason there weren't that many alpha's