Accessory mesh/SimPe problem
BlooM:
Its nearly impossible because the face has alot morphs for the animations and we can only export 2 morphs with Simpe....
The closest thing i can offer is my Steel navel/labret spike as accessoire.
It uses one animation morph that makes the navel follow the chin a bit.
http://www.insimenator.org/index.php/topic,84986.0.html
Theraven:
hmm... I've got no clue how to do morphing for sims, so I think I might have to do another idea I had instead... But thanks for the help anyway :)
BlooM:
The morph is just a copy of your mesh but positioned and named diffrent.
just open the mesh and you will see.
The animation of your accessoire will be a interaction/movement between the original mesh and the morph.
If you start fresh it will be a little harder as you need to import the face(and morph) for reference.
I do have de 2 needed faces if you like(just cant upload them here...)
Theraven:
one more thing I've been wondering.... Is it possible to somehow import UV maps from another 3D programme into Milkshape?
I just hate the mapping thing in milkshape. Gets on my nerves...
BlooM:
yes, you can
I am not at home at this moment(so do not know all the details.) but i use Lithunwrap to edit exported uvmaps and import them back again.
If i remember correct the file extention is *.luv but Lithunwrap supports a few more.
Doing this however can result in a few known problems(bugs) like having gaps and such
Rewelding verts or reassigning boneassignements will often solve this.
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