Hair mesh texture problem - RESOLVED, kind'a...

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IronBeard:
Quote from: Engram on September 20, 2010, 07:46:39 am

Resize them in an image editing program and import them in Bodyshop.

For some reason you seem determined to use SimPE for something and I don't quite understand why, when you don't need to.

You'd be better off following the directions I gave you, which is to extract the hair in Bodyshop as a new project, which will give you the textures and alphas. Alphas are tricky to get to in SimPE, which is why it is better that you use Bodyshop, because you get them right there in the project files. Then you open all of these in an image editing program, such as Photoshop or Paintshop or GIMP or whatever else you use and resize each and every one of them to 1024x1024. And then you import the project, again using Bodyshop. Absolutely no SimPE necessary during any of this.

Since you really really really want to use SimPE, you can use it once you know the hair is working and bin it.

Yes, I know all of that, but I'm not trying to produce recolors for this mesh. The only reason for exporting to BodyShop is to see if the mesh can be made to behave itself on my system, as all the other CoolSims hair meshes do. In short, I want to correct the packages I've downloaded, possibly even the mesh package itself, because something is definitely rotten in the state of Denmark.
So far, I've re-sized the textures and alphas to 1024x1024, the tiny textures to 8x8 and left the rest as 512x512 but now BodyShop tells me I can't import the project and I should check that all of the files are in the right place and in the right format. Now surely, if BodyShop exported the project with three different file sizes, it will expect to get three different file sizes back again for building the package. So it seems unlikely that re-sizing ALL the files to 1024x1024 is going to do much good.
At this point, I'm beginning to suspect that the problem lies with the mesh package itself, which is another reason why I want to know what I should be looking for in SimPE because there may be an error that could be easily corrected by an adjustment to the package... what? Properties?
Maybe I should just take this mesh, and a 'good one' over to the vileness that is the household Vista and compare the two. It would just be nice to know what to look for, or where.

Theraven:
If SimPE works for you, then try what I wrote in the above post  ;)

(I have a feeling we're all typing as other people post...)

IronBeard:
Quote from: Theraven on September 20, 2010, 08:08:36 am

It's easier to do it with SimPE, as you don't have to re-bin them.

Extract the textures, resize them to 1024 or 512, build them with the Nvida DXT tool (DXT3), and save. Should work then. No need to worry about the alphas, as they're already built into the texture if you do this. No need to re-bin, either.

But won't the alpha channels still be 1500x1500? (He typed quickly so as to get his post in ahead of the crowd forming around Lady GaGa's head).
In that case, I will have to re-build the alpha channels as well, surely.
Anyway, I'll give it a try, if only to get away from the vileness that is BodyShop.
Mind you, there's a bottle of Jim Beam on the kitchen counter which looks mighty appealing right now, maybe I should give myself a little time to unwind!

Theraven:
Not if you export the texture(s) with SimPE. There, the alpha is already added, and shows up as though parts of the texture is transparent (the white/grey boxes in the background).
Export to desktop, open up in Photoshop/Gimp/whatever you use, resize, save directly over the old one, and build it as DXT3 in SimPE.

There are fewer textures to worry about too, as SimPE filters away the unneccessary textures. Most likely there will be only 1-3 textures to resize.

IronBeard:
Taking a break with Mr Beam didn't help much... and I hate waking up miles from home, stark naked, covered in blood and fur and no memory of where I've been.

No, exporting the textures, re-sizing and then re-building the package DXT makes no difference, even if I also re-build the alpha channel. In fact, it is quite obvious from the SimPE texture display that the re-sized image becomes 'displaced' laterally once it is re-built. Most annoying... (kicks cat and curses Anto loudly!)

However, though I hate to go 'down market', I decided to try re-sizing the textures exported in BodyShop again but this time down-scaling to 512x512. It worked, and the result is most pleasing! So at least I can build a few packages of my own using La Pink's textures, then all I have to do is bin them and Bob's your Uncle!
Mind you, it's weird that other hair recolors should both export and import in 1024x1024 without problems but not this Lady Gaga mesh. I'm past caring really.

Anyway, a bit ta to all of you who kept my mind ticking over with this wee issue-ette.

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