Hair mesh texture problem - RESOLVED, kind'a...
Nouk:
Right! You have a mac :) (I wish I had one lol)
Textures that are not have the same width as height will not show up for macs!
What you could do is grab the texture, resize it in a paint program to 1024x1024 or 512x512 and use that to import. Important to not keep the original constraints (sp?). And very important to do the alpha's the same way! (black and white files) It should work then :)
Engram:
*sniped by Nouk* (she answered while I was typing away and making a snack, making my answer 10 minutes late) :)
It's probably the image size. For example if wall images are not resized to 256x512 before being imported to make a custom wall, they will show as grey for Mac users. If most hair works for you, the image size used is usually 1024x1024. Given that icedmango used textures that are 1500x1500, it should be easy enough for you to just extract the textures in Bodyshop (if they extract properly, you didn't say but I guessed from what you said that they did extract properly), resize them using an image editing program to 1024x1024 (just resize and save, don't change filenames), then re-import into Bodyshop. You don't need to use SimPE except to bin the hair.
If you have no idea how to do any of that or how to bin hair, PM me and I'll do it some time this week, by this coming Sunday at the latest. I can resize the textures, bin and family the LaPink retexture for you.
IronBeard:
Damn... Engram's reply delayed my reply by another ten minutes...
Nouk? Hey, I use some of your hair. Nice!
I'm glad you both mentioned file dimensions: I just exported one of the textures as a BodyShop project and inspected the files in CS3 Bridge. This package is weird size wise; the main hair textures and alphas are all 1500x1500 instead of 1024x1024 as I expected and all the tiny files are 10x10 instead of (I assume) the usual 8x8.
When I get a spare moment, I'm going to re-size them and try importing from BodyShop as custom hair. If this shows up in the game okay, I'll try to tackle the original packages.
Do you think I should rebuild the packages with re-sized textures and their alphas in SimPE, or is there a simpler way. Is it possible to re-size the textures in SimPE without having to do any export/import and build DXT? You know, wave a magic wand sort of thing.
Thanks for your replies by the way.
Engram:
Resize them in an image editing program and import them in Bodyshop.
For some reason you seem determined to use SimPE for something and I don't quite understand why, when you don't need to.
You'd be better off following the directions I gave you, which is to extract the hair in Bodyshop as a new project, which will give you the textures and alphas. Alphas are tricky to get to in SimPE, which is why it is better that you use Bodyshop, because you get them right there in the project files. Then you open all of these in an image editing program, such as Photoshop or Paintshop or GIMP or whatever else you use and resize each and every one of them to 1024x1024. And then you import the project, again using Bodyshop. Absolutely no SimPE necessary during any of this.
Since you really really really want to use SimPE, you can use it once you know the hair is working and bin it.
Theraven:
It's easier to do it with SimPE, as you don't have to re-bin them.
Export the textures, resize them (with Photoshop or whatever you use) to 1024 or 512, and save directly over the file (so you don't have to worry about file format). Make sure the textures still have transparent parts.
Build the textures with the Nvida DDS tool (use DXT3), and save (you can save a copy, just to be sure you haven't messed up anything).
No need to worry about the alphas, since they're already built into the texture if you do this. No need to re-bin, either, as you're using the same files.
Oh, and you only need to resize the biggest texture, as the DXT building takes care of the smaller sizes. Don't use the import tool, as this will most likely give a bad result.
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