Update:
Remapped the feet on the uvmap to make it a bit easier for skinners.
Added male feet.
Note:This thread is only for mesher's who like to add the feet to their meshesUPDATED INFO, PLZ PLZ use the setup as i described!!!!!Altho i had alot of work on them before i had the feet work properly in the game i thought its only fair i share.
The files are in Simpe format and you can import them in Milkshape using Unimesh
And before some peeps start messing arround with them here are some tips:
*Import your mesh
*import the sexy feet
*look were calves and knees join
*hide the feet
*cutt of the Maxis feet and calves from the body/fatmorph and if there, the pregmorph.
*Place the feet on top of the grouplist
*export your file(this will take 2 seconds longer as normal
)
The file is already named body, if you attache them to a bottom rename the body to bottom in the comment box of the feet.(and if you like, the groupname, but not necesarry)
The vertexpositions and normals on the join are identical to maxis default so if you didn't change those on your mesh you wont have to fix that part.(you might wanna check tho
)
The body and morphs use the same feetgroup, this to reduce the packagesize.
So
dont regroup the feet with your body or bottom group if its not necessary
After peeps asking why not to regroup and attache the feet to the morph's:
By keeping the feet a single group with no morph's attached it will be alway's visible, in normal/fit/fat and pregnant state.
Its the best setup you should use, cuts down on the polygon's and diskspace, avoiding lagprobs and longer loading timeYou will create a unnecesarry large file wich only can cause problems if you do diffrent.
This setup is not designed by, some maxis outfits use this setup and works alot better!!!!!If the calves are diffrent on the morphs just cut of the topcalves of the feetgroup, use the same setup as i described above, plz do!!!!!
And plz ask me if you need help with them, ill be happy to help in any way!
There will be a visible join on darker skintones!!!!
I would like to see the post if you release the mesh and give some credit.
You might wanna add to your post that your mesh has ALOT of polygons.
Thnx and have some fun with them