ngPlant + Blender + SimPE = New trees and plants for Sims 2 ?

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m618915:
So far I have managed to attach right texture to stem and branches I have also managed to attach right texture to leaves, however I haven’t figured out how to make both sides of leaves visible or how to make parts of leaves invisible.

Here is how it looks so far:

m618915:
Leaves have now right texture:



but I still don’t know how to make both side (leaf) visible, it is important because right now I can only one side and tree looks too bare of leafless



Fourth question: How do I make both leaf sides visible?

BlooM:
You can do this 2 ways.....
you can duplicate al the leaves and reverse the vertex order but in your case not very smart because you double up the polygons....

But there is a 2nd option, very easy.
If you want to have this tree ingame you have to clone another excisting Maxis tree with simpe's object workshop.
You give that new package its own guid so it becomes a independant object(and not overwriting the one from the game)
In that new package you will find the TXMT's, the material settings.
In the long properties list with all its settings you will find one line: stdMatCullMode
This is set to either Clockwise or cullClockwise
Set this line to none and both sides of the faces(leaves) will be textured ingame.

If you want to simple see how it looks in your 3d proggy you have to look if there is a option that let you view the backfaces(draw backfaces)


Edit....
Its looking great btw :thumbup:

m618915:
ngPlant had option ”douple-sided” that I have selected  before I imported mesh to blender and I thought that both sides would be visible. (I think I selected it, not sure anymore...)



Anyway I’m going to try second option that you suggested.

m618915:
I tried to import my mesh to Simpe, but I got error message, something about negative index?

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