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48
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The Sims 3 / Sims 3 Buzz / Re: skintone talk
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on: June 21, 2009, 12:36:14 pm
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Good luck with that, Geezy. I'm sure Sims 3 tools will be out in no time, the modders seem to be gathering data quickly.
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49
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The Sims 3 / Sims 3 Buzz / Re: The sims 3, What do you think?
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on: June 20, 2009, 10:16:45 pm
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It doesn't seem like a Sims game.
But, Sims 2 and Sims 1 were SIMULATION games. They let you play God and basically do whatever you want.
Sims 3 is an RPG, and I can only play the game how EA wants me to. It's such a turn-off for myself. Especially since I can't even make my own neighborhood. The graphics, traits, and seamless neighborhood were some nice improvements, but there are way too many drawbacks that keep me from enjoying this game.
In some ways, I think the Traits are actually more limiting than the zodiac. It's hard to explain though lol
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50
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The Sims 3 / Sims 3 Buzz / Re: skintone talk
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on: June 20, 2009, 10:08:31 pm
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The hands were created in 3ds Max 2009, I exported them as an object, and then used Milkshape to connect them to a sim body (since currently, the sims community has been using Milkshape to import and export everthing). I imagine the Sims 3 will use Milkshape as well. You can buy it cheap, too: http://chumbalum.swissquake.ch/
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51
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The Sims 3 / Sims 3 Buzz / Re: skintone talk
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on: June 20, 2009, 06:23:17 pm
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I love realistic sims, too. They are just more interesting somehow. A preview of the hands I'm making for sims 2: Of course, the females will have a more feminine version lol
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52
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The Sims 3 / Sims 3 Buzz / Re: skintone talk
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on: June 20, 2009, 12:34:22 pm
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SimGurl, I am actually in the process of making better hands for the Sims 2. So in time, I might have high-poly models for it.
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57
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The Sims 3 / Sims 3 Buzz / Re: skintone talk
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on: June 20, 2009, 12:06:52 am
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Hmm....I think we'll have to wait and see what the modders come up with. Because there's probably a specific file format for Sims 3 models. Whatever plugin they use (such as something similar to SimPE) would have to be compatible for Poser.
Personally, I would suggest you extract any models you decide to build as .obj files. This is a universal file format that can probably be converted into a Sims 3 package file in the future.
Now, if you're referring to skintones, that is much simpler. But be aware that the light rendering in Poser is part of what makes the models look so realistic. You can simply extract a .jpeg image from a model in Poser and then use that as a default replacement for Sims 3.
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58
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The Sims 3 / Sims 3 Buzz / Re: skintone talk
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on: June 19, 2009, 11:40:33 pm
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Hmm.....I'm not a big fan of the Sims 3 honestly. But I wouldn't mind making some tutorials when appropriate modding tools are available. But there's only two problems...
1. Poser 7 is expensive (it cost me $300 lol So much for my graphic design major >_<) 2. It's used predominately for animation and not so much modeling (though it does have good modeling tools). I think 3ds Max or Maya would be a better choice (which can create models just as good or better than Poser). But those two are still very expensive.
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59
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The Sims 3 / Sims 3 Buzz / Re: skintone talk
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on: June 19, 2009, 11:03:44 pm
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I create Poser models for college projects, and I can assure you, it is in no way related to Sims 3 specifically (or Sims 3 paysites).
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