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1  Simmers' Paradise / Apartment Life Help / Re: Weird pie menu glitch on: August 07, 2017, 07:26:32 pm
Maybe this can help?
It doesn't say anything about the smart milk, but it seems to fix other typos.
2  Simmers' Paradise / Apartment Life Help / Re: Weird pie menu glitch on: August 06, 2017, 09:15:38 pm
A few typos were introduced with EPs, so it's possible a small fix to the game by EA may have caused other bugs (isn't that just thypical?)

If the "tickle" interaction doesn't work, it's possible you've got a mod/hack that interferes. Have you tried playing without CC to see if the interaction becomes available again?

Not sur eif the patches will help, but might be worth a try.

Some interactions may not be available for townies, and sims may need to be part of the household to do them. I've noticed that for a few other interactions. It's also possible the sims must be part of the family or household to do some of the interactions. As long as it's available and working fine for household members, that might be the case. I haven't tried the tickle interaction for townies, though.
3  Simmers' Paradise / Apartment Life Help / Re: Weird pie menu glitch on: August 06, 2017, 09:00:27 am
"Give smartmilk to [Toddler name]" will make the sim take a bottle and give it to said toddler. "Dispose" will make the sim clean up the smartmilk so it's ready for a new batch.

If you're confused as to why the pie menu says "to[name] instead of "to [name]" it's probably a typo, and there are plenty to go around, probably in most of the languages. I've noticed one in Bodyshop where they've left out a letter in the word "contents" (in my language) in the box that pops up every time I import a project to game. I've learned to live with it, but you can get fixes for some of these typos. Not sure if there's one for the smartmilk.
4  Simmers' Paradise / Hair / Re: Can someone please convert TheRaven's baby hair to Sims 3? on: July 08, 2017, 03:39:17 pm
Most of them are converted from TS3, and the head shape is different (meaning I've had to edit them to fit, so they may be a little squashed and changed here and there), so I do suggest using the original TS3 hairs if anyone wants to convert them, for a better fit with the TS3 baby heads. For the TS2 hairs, it's better to use the original TS2 toddler hairs as a base.

(also, please read my ToU for conversions and such - it's linked several places in my download area at MLD)
5  Simmers' Paradise / Where Can I Find...? / Re: These two clothing items for Sims 2 on: June 26, 2017, 02:03:00 pm
Where did you find the pictures? Knowing that might help in finding the clothes.
6  Simmers' Paradise / Where Can I Find...? / Re: WCIF This Sims 2 house on: June 16, 2017, 07:34:54 pm
Fixed your picture link.

On ImageShack, you can't use the URL in the address bar, because pictures won't show up. Instead, click the "get links/image sizes" button, and copy the "forum" link. You can also choose the "direct link". Copy it, and wrap it in IMG tags by marking the link and clicking the icon of a picture in the full editor (the icon to the left of the earth icon).
7  Simmers' Paradise / I Want My Own Thread / Re: Theraven's crazy collection of simmies (31.May 17) on: June 11, 2017, 08:53:14 pm
Little Amelia

8  Resident Creators / Squinge's Mods / Re: Nurse Babies New Italian Translation Available(6/26/06) on: June 07, 2017, 01:29:31 pm
Could be some sort of compatibiltiy issue with the type of zip file, and the unzipping program you have. I've had this happen a few times, where the folder seems empty in one unzip program, and the files show up fine with another.

Have you tried simply opening the zipped folder and moving the file over to the Downloads folder?

9  Simmers' Paradise / I Want My Own Thread / Re: Theraven's crazy collection of simmies (2.Jan 17) on: May 31, 2017, 12:45:01 pm
A few random babies

And a couple of cutiepies (Aidan and Lily)

10  A Safe Haven / General Discussion / Re: The New Official Spam Thread! on: February 22, 2017, 05:19:26 am
Maybe it's the most recent spambots. Someone must have taken the bodies after my last chainsaw massacre, but I don't know who, or what they did to the bodies. When I turned my back, every last trace of blood and gore was gone.
11  Resident Creators / Squinge's Mod Help Section / Re: Neighborhood fails to load or crashes with NewLTWEnabledEP5 on: February 11, 2017, 03:13:26 am
Bon Voyage is EP6, so it could be the mod isn't compatible.
12  Simmers' Paradise / General Sims 2 Help / Re: Want to re-model a mesh on: January 21, 2017, 06:14:12 pm
The errors in the original are the cause of trouble with the clones. I have no idea how Shacklin made the object work, because it really shouldn't work the way it is made.

Somehow, the pie menus read the correct duplicate instance in Shacklin's object, but the wrong duplicate in the clone, and therefore pick the wrong BHAV in the pie menu. I have absolutely no idea why. I'm not even sure if the duplicates are needed for anything (they have different functions and names), so I can't tell if it's safe to remove them altogether.
13  Simmers' Paradise / General Sims 2 Help / Re: Want to re-model a mesh on: January 21, 2017, 04:08:38 pm
I hav seen more intricate objects than this - but I don't usually tinker around much with them. BHAVs and such isn't my strongest area.

My biggest question is how Shacklin got this thing to work in the first place, seeing as there are a bunch of mistakes and errors everywhere...

While I don't have the skills to make such an object, I sort of understand the basics behind it. It looks like the object is loosely based upon the "Run with scissors" object from the original Sims 2 site, with a few new/modified animations and some interactions borrowed vrom various sources, plus a few sound files and such.
14  Simmers' Paradise / General Sims 2 Help / Re: Want to re-model a mesh on: January 21, 2017, 03:17:43 pm
At least 5-6 pairs of BHAVs. They share the same instance number.
The main problem is that I don't know if the extra ones are used by the object, or how Shacklin managed to make the object read the correct ones.

I've had a similar problem with poseboxes, when I've forgotten to fix the instance numbers - but since I know how the BHAVs are supposed to look like, and what I can safely edit, I've managed to fix them. But the lightsaber object has several things I haven't even seen before.
15  Simmers' Paradise / General Sims 2 Help / Re: Want to re-model a mesh on: January 21, 2017, 01:49:20 pm
It's got to do with the social OBJDs, I think. I'm going to try and keep them the way they were (old GUIDs), and just hope they won't interfere with the original object.

Nope, that didn't work, either. Maybe the accessory object also is referenced somewhere.

It looks like something is wrong somewhere, and for some bizarre reason the pie menu functions refuse to point to the proper BHAV, even when I try to change them. I'm beginning to think Shacklin's editing skills are waaaaay over my head. Even the file I cloned first, the one I didn't change GUIDs for, has screwed-up pie menu functions.

If you want, I can make a double sword replacement using the original - but you wouldn't be able to use the single sword.


Edit again:

I think the problem is that the original object has multiple BHAVs with identical instance numbers, which makes the clone read the wrong ones in the "Pie menu functions". For instance, "Function-Init" and "Interaction - Person A" has the instance 1000, and somehow the clone reads the first, and Shacklin's object reads the second. This is true for a lot of the BHAVs. Essentially, it means Shacklin's object is more or less broken to start with - it just doesn't show ingame. Somehow, the object works fine ingame, even if it really shouldn't.

I can go through all the broken BHAVs and fix the instance numbers, and fixing those again wherever they're referenced wrong, but I have no idea if this will be enough. I'm not very used to editing BHAVs, and while I can fix the problem for a posebox, I have no idea if editing the instance numbers will have anything to say for the rest of the resources. I'm also not sure if it's safe to edit the main GUID (for the "Accessory - Lightsaber"), or if I can safely edit the GUIDs for the social interactions (and edit the numbers in the BHAVs that refrence them).
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