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Author Topic: Maxis Kitchen & Bath Robe & UV Mapping  (Read 7253 times)
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Julie J
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« on: February 28, 2009, 12:31:20 pm »

I've been trying to make the maxis robe that came with Kitchen & Bath EP have Bloom's Sexy Feet.
I've managed to succesfully cut the slippers and change the feet but there's a new problem on the UV Map the belt from the robe overlaps the feet and I can't remove the textures off the feet.

Is there any good guides out there for UV Mapping and can anyone give me a few pointers? Smiley
Any help would be appreciated - Thanks  Grin


* feet.jpg (53.29 KB, 600x450 - viewed 3780 times.)
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BlooM
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« Reply #1 on: March 01, 2009, 07:59:24 am »

Few asked to make these a default sexyfeet replacement but as you finding out also both textures interfear.....reason i never finished them.

But since this isn't a default replacement, is it? You can reposition the belt and/or shoes on the uvmap to a spot were they dont messup the feet and toes.
Then, in bodyshop you do the same with the textures.

I did this already(with and without the slippers) for the cpu and rengal here:
http://www.insimenator.org/index.php/topic,87331.0.html
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Julie J
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« Reply #2 on: July 21, 2009, 12:46:50 pm »

I took a long break from this before trying again and found it impossible to re-map even trying different robe meshes and the same thing. Headwall
I'm still quite new to this and find it frutrating still Wink
Might try to make a robe mesh for the SBB instead.
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BlooM
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« Reply #3 on: July 21, 2009, 01:24:32 pm »

I took a long break from this before trying again and found it impossible to re-map even trying different robe meshes and the same thing. Headwall
I'm still quite new to this and find it frutrating still Wink
Might try to make a robe mesh for the SBB instead.

I already made a few of those(as i told you earlier) and as far as i remember i either moved the textures(and parts on the uvmap) or gave the outfit a second subset(meshgroup)
http://www.insimenator.org/index.php/topic,87331.0.html
You can use that recolor and clone it again with bodyshop.
Then attache your own meshfile to it.
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Julie J
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« Reply #4 on: July 22, 2009, 06:14:24 pm »

I've never done a subset succesfully before always end up with legs missing lol
Thanks Bloom for the help - going to give this another try Smiley
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BlooM
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« Reply #5 on: July 22, 2009, 09:19:50 pm »

I've never done a subset succesfully before always end up with legs missing lol
Thanks Bloom for the help - going to give this another try Smiley

You dont have to add another subset in the recolor file, just use the Rengal or rio.
Clone it and attache a new mesh to it.(ez with the pjse tool)
Open my meshfile and look how i splitup the feet and shoes into 2 seperate meshgroups.
Do the same with your mesh and load them in your meshfile.
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Julie J
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« Reply #6 on: July 23, 2009, 02:50:33 pm »

Did all that and still got texture on the feet I can't get rid of although it's not as much as before.  huh
Thanks for all your help Bloom  Grin
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BlooM
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« Reply #7 on: July 24, 2009, 05:21:25 am »

Did all that and still got texture on the feet I can't get rid of although it's not as much as before.  huh
Thanks for all your help Bloom  Grin

Upload it hun, and ill give it a look Wink
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Julie J
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« Reply #8 on: July 24, 2009, 07:17:06 pm »

Thanks Bloom Smiley


The mesh is HERE
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BlooM
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« Reply #9 on: July 25, 2009, 05:42:51 am »

The mesh is perfect!
So the problem lays within the recolor.
That particular recolor does need 2 subsets, one for the body and one for the barefoot.
So that you can recolor both the robe and feet on a diffrent bmp file.
That way the parts of the robe will not interfear with the feet.

You can add a new subset to any existing maxis outfit(recolor) using this tutorial:
http://www.insimenator.org/index.php/topic,51352.0.html

It is a bit difficult(well, you need to focus a little bit Cheesy)
If this is complete abacadabra, ill pop one out for you.
Or you use one of my files:
http://www.insimenator.org/index.php/topic,75265.0.html

If you take this outfit
*Clone it with bodyshop
*Open that new recolor with simpe
*attache your mesh to it, or make a new.
*change the subset called flipflops into barefoot(its one of the last lines in the propertyset), click commit and save.
*Clone it again with bodyshop and fix the textures.


EDIT,

OH, i had another look at your mesh and you forgot to delete the sexyfeet on the body!!!
Your will need 2 meshgroups, one for the body(without the feet) and one for the feet.
« Last Edit: July 25, 2009, 05:56:25 am by BlooM » Logged

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Julie J
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« Reply #10 on: July 25, 2009, 06:30:31 pm »

I followed the tutorial and the textures won't export in Body Shop and the mesh shows up as a Maxis suit.
I tried using your file too.
Maybe this is all to abracadabra to me after all LOL - Thank you so much for all your help with this Bloom it's appreciated Cheesy
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BlooM
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« Reply #11 on: July 25, 2009, 07:54:47 pm »

pm me your email and ill pop one out for ya Wink
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Julie J
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« Reply #12 on: July 26, 2009, 08:47:24 am »

I've sent you a pm but after that I suceeded with two groups for the Maxis Shirt & Trs mesh so I know where I went wrong and had another attempt and suceeded and now have the robe with the feet Cheesy  Rock YAY Grin

Thank you for all your help with this and I'll test it in game and take some pics Cheesy  Hug2
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BlooM
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« Reply #13 on: July 26, 2009, 09:47:00 am »

just make sure you also delete the feet still attached to the bodymeshgroup in Milkshape! Smiley
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Julie J
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« Reply #14 on: July 26, 2009, 12:18:49 pm »

I've put them for download HERE

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