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Author Topic: Gunmod's Radiance Light System 2.4  (Read 25565 times)
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dDefinder
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« on: June 02, 2008, 11:29:34 pm »

Quote
Updates]
*2.4* APL-29
-Added optional files. 2 types of unlit room darknesses and a balance to all lights
-removed indoor sunlight color saturation.
-Increased unlit room brightness at night
-Decreased orb lights and few table lamps diffusive Strength
-Changed two street light colors from yellow to white
-Adjusted Sims and object overall light strength
-Adjusted seasons, morning, and evening
-Adjusted winter, Spring, and Fall indoor portal spill to match better with summer
-Adjusted cloudy day, will now resemble winter as but a bit darker and grey
-Fixed street lamp from M and G from casting a very weak light, again


This is all based on Gunmod's Radiance Light System 2.1 and 2.2 RC1 made compatible for all expansion packs including Stuff packs. All credit belongs to Gunmod. You do not need 2.1 or 2.2 to install.

Changes in 2.3 beta
>Compatibility for all EP's and SP's (including EA Store)
>Changes to all Seasons and weather.
>Fixed Archways and Glassdoors.
>Darker overcast.
>Specular highlights for indoor outdoor and with both useshaders.
>New Dawn and Dusk.
>corrected Neon Lights
>Increase all light brightness and fallout range.
>Increase Doors and windows fallout range.

--------------------------------------------------------
Description
--------------------------------------------------------
This is all based on Gunmod's Radiance Light System 2.1 and 2.2 RC1 made compatible for all expansion packs including Stuff packs. All credit belongs to Gunmod. You do not need 2.1 or 2.2 to install.

General Changes in 2.2 RC1
>Compatibility for all EP's and SP’s
>Specular highlights for indoors and with usershaders on.
>Fixes to errors found on certain objects and lamps in base game.
>Corrected Dance and Neon lights and color.
>Adjustments to Day, night, Seasons and weather.
>Adjustments to dawn and dusk.
>Adjustments to Archways and Glass doors to make them cast more correctly.
>Adjustments to all light objects and windows.
>Adjustments to Userstartup.cheat
>Increase all light brightness and fallout range.
>Increase Doors and windows fallout range.


Installing automatically:

To install automatically use
SCRIPTORIUM by Numenor:
http://www.modthesims2.com/showthread.php?t=192613
It will install most necessary files including userstartup.cheat you do not need to follow the Manual install instuctions. For updating check 'how to update' in readme
(Thanks To Numenor)

note: This is does not contain the RLS-Shaders should only be used with NL and up.

Manual Install
To install manually follow the instructions that is found in the readme file. It requires that you change and place files correctly as instructed.

Recommended downloads
to be used along side Radiance

Smarter Lights: "automatically turn the light on and off, depending of the type of the lot, the time of the day and what the sims are doing."
http://www.modthesims2.com/showthread.php?t=188024

Courtesy Lights: "The Courtesy Lights will automatically lit up whenever the room is dark, when the standard lamps are off during nighttime, or in windowless rooms."
http://www.modthesims2.com/showthread.php?t=305228

Weather Atmosphere: "buy able "sky", it projects new clouds in the atmosphere"
http://modthesims2.com/showthread.php?t=187229


* MTS2_dDefinder_819340_mand_e.jpg (162.14 KB, 800x500 - viewed 32970 times.)

* INDOOR.jpg (216.51 KB, 960x600 - viewed 3947 times.)

* MTS2_dDefinder_803319_room.jpg (190.6 KB, 800x500 - viewed 3468 times.)

* 2528776888_bca410c771_o.jpg (189.28 KB, 587x735 - viewed 4735 times.)

* 2528777220_86a67878d2_o.jpg (158.65 KB, 534x673 - viewed 3943 times.)

* MTS2_dDefinder_817613_2.jpg (150.35 KB, 800x500 - viewed 3458 times.)

* MTS2_dDefinder_807954_main.jpg (132.64 KB, 800x500 - viewed 3363 times.)

* MTS2_dDefinder_817607_Untitled-1.jpg (186.6 KB, 800x501 - viewed 3604 times.)
« Last Edit: May 11, 2009, 06:52:08 am by dDefinder » Logged

No matter what variables there are, it all adds up to total and all-encompassing tedium.
1 + 1 = 2
2 + 5 = 2
47 x 1204 = 2
Tenshii~Akari
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« Reply #1 on: June 03, 2008, 12:16:33 am »

I am currently drooling over this... I haven't had a good lighting mod in my game for a while now, and I'm itching to try this out!  :toothy8:

Thanks for sharing with us!  I'll let you know if I come across anything.  Wink
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EKozski
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« Reply #2 on: June 03, 2008, 12:53:49 am »

This is great, but I can't use it.  :angry7:

I looked at the start up cheat.

I have to make my shaders false. If I don't, I get that blue screen.

Drat!
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dDefinder
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« Reply #3 on: June 03, 2008, 02:29:50 am »

You can run the mod with the shaders on false. Things that change is pool ripples  and reflection will be missing. Fish will be invisible if you have Seasons, bumpmapping will not work and certain lights will be slightly darker. Although it will enable specular highlights that does not work with shaders true.
« Last Edit: June 03, 2008, 02:30:13 am by dDefinder » Logged

No matter what variables there are, it all adds up to total and all-encompassing tedium.
1 + 1 = 2
2 + 5 = 2
47 x 1204 = 2
EKozski
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Posts: 2127



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« Reply #4 on: June 03, 2008, 02:57:34 am »

In your startup cheat, there's a line called, bumpMapping true.

Will that cause a conflict if I'm using shaders false?

Since I had to turn my shaders false, I've avoided putting anything with fish in my game. None of my houses have aquariums.
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dDefinder
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« Reply #5 on: June 03, 2008, 03:04:53 am »

There will be no conflict between the two as bumpmapping requires shaders to be true before it can even work.
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No matter what variables there are, it all adds up to total and all-encompassing tedium.
1 + 1 = 2
2 + 5 = 2
47 x 1204 = 2
EKozski
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Posts: 2127



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« Reply #6 on: June 03, 2008, 03:06:43 am »

Ok. Thank you.

I used to work with a girl from, Cebu.
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demeterloves2
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« Reply #7 on: June 03, 2008, 06:35:00 pm »

Before I try this, I would appreciate hearing some comments from those who are using it. I haven't used Mods like this one before and am unsure of it at his point in time. Please do share if you're using it! Very nice concept, by the way. I don't care for the lighting that I have right now.
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sweetpea4040
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« Reply #8 on: June 03, 2008, 11:12:46 pm »

Do I need to DL the other versions first before I DL 2.3?
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Oidirtypunk77
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« Reply #9 on: June 04, 2008, 01:33:06 am »

Will I have to uninstall the old one before i install this one? I'm excited to try this, and i dont want nothing funny to happen if i just go ahead and install. Thanx.
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EKozski
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« Reply #10 on: June 04, 2008, 02:11:07 am »

If I read everything right at MTS2, this is nothing more than an upgrade from the previous versions.
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chahtah1899
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« Reply #11 on: June 04, 2008, 02:47:50 am »

i would like to use this. where does it go- downloads or somewhere else?
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EKozski
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« Reply #12 on: June 04, 2008, 03:02:18 am »

You'll have to read all the read me files in the zip.
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JacobM
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« Reply #13 on: June 04, 2008, 03:10:14 am »

So do we need to replace all light files with the ones for every expansion pack we have from the download, or only the one we're currently playing? Sorry I've never dled a light mod before. Smiley
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EKozski
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« Reply #14 on: June 04, 2008, 03:29:53 am »

Read this from MTS2 LINK
« Last Edit: June 04, 2008, 03:32:14 am by EKozski » Logged

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